Wednesday, 27 May 2015

Reflection On This Adventure Part 2


Technical Issues

Fortunately there were no technical issues encountered with this project. The only issue i discovered was a user interface flaw. It needed a navigation bar and so i provided one, linking the posts in correct order so users can easily browse through my tutorial learning efficiently.

Teaching and Learning Effectiveness 

I believe my blog tutorial has covered many styles of teaching and learning, I have included written information, video, the program used requires interaction because of what it is. I also have images and and a final assessment which includes every aspect covered in the tutorial.

Project Plan

I have adhered to the plan in the sense of following the structure in which i completed the parts of the tutorial. This is because all the sections are prerequisites for the next. The project plan was not followed in terms of completion date. Some of them were late which put pressure on the rest of the project so i had to ensure the rest of the sections received the same dedication along with the layout, look and content as the rest of the tutorial.

Improvements

There are massive improvements i could make to this tutorial. Some of them i will do. The ones i will do is keep this tutorial going, the more content the more audience and more interest if i cover more aspects and go into further detail. I will continue to expand on this tutorial, covering more complex aspects of this game. I hope the frequent viewers of this blog will follow me with my journey as i want to delve into other areas of blogging too. I have recently come across my video game creation software and i have found an enourmous amount of material. I have enjoyed blogging so much that i would like to do it as a hobby and share everything i learn with anyone thats interested. Thank you for reading, Its been an awesome experience.

Thanks so much
Mitch

Links to my Youtube and Twitter accounts

Youtube. https://www.youtube.com/channel/UCiAwM8hyLSH5rMNYtGoYwuA?view_as=public

Twitter. https://twitter.com/mangyhyper

Reflection On This Adventure Part 1



Personal Learning & Reflection.

Weekly Reflections.

I have compiled all my weekly learning and reflections into the below section

So iv'e learnt a massive amount while creating this blog. I want to go over those aspects. Firstly i have learnt that little things can make big differences. Like with YouTube creating a simple thumbnail can increase views and subscribers. I have included thumbnails and cover photos for all the blog entries, this entices the user to view, it also makes the blog look tidy and professional.

Changes Made.

The only change i have made for the project is by not including the Wiki page on top of the blog and videos materials. There are two reasons for this, the first reason is because of time restraints, it was a large amount of information that had to be considered and realistically wastn feasible in the given time-frame. The second reason is because the videos included address many of these topics and includes far more learning styles rather than simple writing. I have sufficient material written in my blog posts on the given subject.

Ethical and Accessibility Issues.

Project Ethical Issues

There are several ethical issues surrounding my project, i will address a few. Firstly the main one is piracy. I could have easily pirated Kerbal Space Program in form of a torrent. This instantly encourages the use of the game from my blog but i also immediately destroy it by not supporting the company. The creators of this game are whats called Indie developers. this means they are independent from major publishing companies. This makes it difficult for these companies to make a budget if their software is not supported. It is extremely important to always support indie teams and the work they do.

Another ethical issue surrounding the project is the use of Kerbal space program within my tutorial, i may have been required to ask for permission to use their photos, artwork or other material, though i don't think this is the case. Me creating this tutorial actually markets the game further and may increase potential customers to Kerbal Space Program


Accessibility Issues

Accessibility Issues can include bad reception, Good reception to online material is extremely important, there is no point in creating online material for the masses to use if they dont know how to get it. I have been addressing this issue by linking social media and self promotion techniques to ensure that anyone can access it. I have firstly used twitter to promote my latest blog entries hash-tagging the Kerbal space program community #KSP. also directly to their page. I have also shared with the public community on Google+ amd creating Youtube videos directly linking back to the blog.

Graph of most popular countries among blog viewers
EntryPageviews
New Zealand
87
United States
75
Canada
13
Italy
12
Germany
10
United Kingdom
6
Australia
3
South Africa
3
Poland
1

Pageviews by Browsers

EntryPageviews
Chrome
151 (69%)
Firefox
38 (17%)
Internet Explorer
11 (5%)
Mobile Safari
10 (4%)
Safari
3 (1%)
Maxthon
2 (<1%)
SamsungBrowser
1 (<1%)
Image displaying most popular browsers

Pageviews by Operating Systems

EntryPageviews
Windows
138 (63%)
Android
44 (20%)
Macintosh
32 (14%)
Linux
2 (<1%)
Image displaying most popular platforms
As you can see by above, my blog is accessible on every platform on every browser. What is interesting is that i have a substantial amount of views from Italy. Because i have used Google Translate gadget within my blog, my blog is now view-able to every country in the world. This ensures there is no language barriers.




Technology & Technical Learning



Technology Map

Because logger wont let me use arrows or anything to directly tell you how it works, ill explain it. Blogger is where the content is. It is directly linked to my Google Plus account. Because i have implemented my Youtube Videos on my channel directly,  any views on the video while on the blog will increase views to the channel and increase awareness. Sharing on twitter when the post or blog is shared is also done automatically.


 















My Personal Mission



Thanks Everybody!

Hey to everyone who has followed this blog from the beginning, its really awesome and i appreciate everything you have read and taken in, it means a massive amount to me. Please share this with anyone who might be interested, i know i'm no Scott Manley, but i have a massive passion for this game, and i find that i have learnt so much about the laws of physics and appreciating spaceflight and how difficult it can be. I also would hope that this blog finds more of an American audience.

I love that my own country is viewing my gaming blogs, and every other individual from their own country, I want to share this blog with the world, so let your friends know if they play KSP, because come on, we should all be playing this game.


This is it.

Now for my personal mission i want something cool, what i want you to do is to get into a 300km orbit around the earth. Thats the easy part. What i want to see is ONE maneuver node that fly's by the mun slingshots around Minmus back to earth, with a periapsis of below 50km on the return. This is to be a fly by trajectory changing sphere of influence for all moons orbiting the earth. Remember, ONE maneuver, show me your screenshots, Ill do the challenge too and post what i get.

Good Luck!

Terminology

Almost Done!




Trajectory

A trajectory is the path that a moving object follows through space as a function of time.

Velocity

Rate of change of the position. It is the combination of speed with the direction. Velocity is a vector, measured in meters per second (m/s).

Sphere of influence

The radius around a celestial body within which its gravity well is non-negligible. Commonly known as SoI/SOI.

Delta-v (Δv)

The change in velocity that has or can be exerted by the spacecraft. This is measured in meters per second (m/s). More mass can reduce the delta-v, while more propulsion can increase it. This makes it a useful value to calculate the effectiveness of launch vehicles. For example, a launch vehicle requires about 4,500 m/s of delta-v to escape Kerbin's atmosphere and achieve a stable orbit.

Retroburn

A burn performed "backwards", e.g. with the engines facing towards prograde and nose towards retrogade (hence the name).

Burn

firing of the engines, usually to alter trajectory in some way.


Peri-* and Apo-*

When speaking of orbits, oftentimes the words "periapsis" and "apoapsis" will be modified to specify which planet or moon the orbit is around. For example, -kee and -kerb are both commonly used to describe orbits around Kerbin, resulting Perikee/Perikerb and Apokee/Apokerb.


Lateral Velocity and Landing


Nice & Slow

In this section of the tutorial i will cover lateral velocity and landing.
Firstly we need to understand what lateral velocity is. Lateral velocity is the speed you are coming in on a lateral plane, or sideways speed. Because you are coming in of an orbital trajectory (or not) you gain lateral velocity. For a spacecraft to be able to successfully land in a vertical manner, all lateral velocity must me killed.

Touchdown

its quite simple to lateral velocity, point yourself at the retrograde marker and burn slowly, you will notice your navball start moving from a lateral/horizontal plane to a more vertical plane. Be sure to watch your orbital speed, ensure it is under 300m/s.

Once your prograde marker is at polar position, your lateral velocity is killed, When landing ensure your speed is nice and low and try to land on a nice flat area (it can create complications)

The video will show you how i kill my lateral velocity and land on Minmus, so do enjoy folks! 





Planetary Transfer Orbits


Slightly Complicated.

If you have been following my tutorial by now you should be sitting pretty in a nice stable orbit above Kerbin. This is where the complicated parts come in. What we aim to do in this tutorial is to get ourselves into an orbit around the Minmus (Moon). This is not as simple as pointing the spacecraft at the moon and flying there, it requires the pilot to understand phase angles which i will touch on very briefly for this tutorial.

Disclaimer.

There are many ways to perform orbital transfers so do not think that this is the only way to do it, i will discuss a couple of ways to perform orbital transfers, efficient and inefficient.

Goodbye Kerbin!

Now this is where the game becomes very cool, After this video tutorial you will be closer to the moon than the earth. The though is exciting isnt it!? So once in our obit what we want to do is to burn toward the planet we are aiming at. With a catch. We don't just burn towards it we have to perform a manuveor so that we burn and by the end of it we will be in the moons sphere of influence. To do this we have to predict where the planet will be by the time we start coming back down to Kerbin.This is done with phase angles, but i will explain that in the video, The reason for the lack on content in writing is because there is so much to explain and is simply easier in video so without further waiting, Enjoy!





Tuesday, 26 May 2015

Stable Orbits



Nice and Simple.

Well after the last video you should now be able to build a rocket, use the basic mathematical equations to ensure the rocket is efficient and launch the rocket properly with the use of the gravity turn. Congratulations you have successfully launched your craft on to a sub-orbital flight path.

Fine Tuning.

Now that your vessel is on a sub orbital flight path, we want to get it into a stable orbit. We are going to burn pro-grade at our flight path apoapsis. The icon looks like this;

Pointing at this marker at the flight path apoapsis will increase and circularise the orbit. This basically makes the orbit bigger. Pointing the ship at the retrograde vector will decrease the orbit (because you are thrusting backwards, which will slow you down)The retrograde marker looks like the picture below.

The icons are similar to each other but mean very different things.







A Perfect Circle.

From the get-go i want to teach the viewers how to get a a very accurate orbit. I personally do this because i am picky and i like my orbits fine tuned. It also makes life easier for orbital rendezvous.
This is difficult to explain and the video will explain it better, but i will do my best to put words on the page.

Let's say that you have an orbit of 120,000km by 150,000km. There are two things you can do to make these equal. The first is by burning pro-grade at the point of the orbit that sits at 150km this will increase the 120km because you are thrusting forward. This will increase dependent on how much thrust you use but will eventually reach 150,000km and exceed that height if the engines are not stopped.

The second way is to burn retrograde at the 120km point of the orbit to slow down. This will decrease the 150,000km.

I hope that makes sense, below is a video of me circularising  an orbit around Kerbin to help viewers who just want to see it done. Enjoy!